


NetCore C# with some assistance from the original base code.Ĭonvert the rendering method to use VBOs.Īdd the ability to edit the texture in 2D view, can be used to add easter eggs in the unused portions of the skin So, I have this plan to build the project from scratch using. In its current state the project needs some serious refactoring as when I started I wasn't really know what I am doing. But I have intentions to continue working with it for fun. The project is abandoned in the meantime. This skin belongs to Notch the creator of Minecraft Current Status Ability to directly download an existing player skin from Mojang servers or uploading it through the app with a single click (API changes resulted disabling some functionality in the meantime).2nd layer textures on the skin are fully supported.Different brush sizes (1x1, 2x2, 3x3) and modes (Fill, Mirror, Camo).Steve and Minecraft 1.8 Alex models are fully supported.Full 3D view of the skin with zooming, moving and rotating.The project was made in VB.net using an OpenGL wrapper called OpenTK for rendering. A full Minecraft skin editor that is capable of helping professional or hobbyist skin creators to create and edit their Minecraft skins. This is an ambitious project I started back in 2016.
